Experiment 2


Strategy Statement:
The aim for this assignment was to re-interpret what life would be life after people through 3DsMax and Cryengine 3. I chose Rudin House, because I felt it best fit within the environment I had already created for Experiment 1, which was a village setting. The natural disaster that I have chosen to represent in my environment is Tornado/Non-stop continuous rain. The houses in the village have partly eroded away.

The Rudin house formwork included wireframe work, concrete slabs, wooden window frames and glass for the windows. Breaking down this building into pieces was my main goal. To present this building 100 years after human life I wanted to create custom textures for my models. Combined cracked concrete with moss for my concrete parts, moss/mold and wood combined together for my window frames and furniture frames and rust and metal together to create my wireframes.

I decided to model the house as it would be in present state so viewers can see the major difference between present Rudin house and the Rudin house 100 years later after life.

Since a tornado and rain was involved in my natural disaster I decided the building would have to collapse dude it constant torrential rain and previous tornado. The building, firstly the buildings roof would first collapse and apply pressure on either walls of and also drag them down too. In order to model a ‘broken and damaged’ house I used the Boolean tool to create cracks into the walls and cut out parts to present ‘deterioration’. I wanted the pieces to fall down, to animate this I used track view to animate my pieces and also as a camera to film these shots.

For the surrounding environment I damaged most of the houses and added extra trees and plants to present the overgrowth of vegetation that has been caused by have no humans around. For the interior of the damaged house I have added numerous decals from algae, to graffiti- to past presence of human life. To also present the idea of human life beforehand, I placed damaged bed frame, damaged sofa frame, table top and legs. The textures for the furniture were also blended in with two different textures, for bed framed a I used wood texture with a layer of moss.








 


 (there is rain in my environment but it does not appear due to video quality)
 

LINKS:
 Levels: http://www.mediafire.com/?4xuj1les1rub3p9
Objects: http://www.mediafire.com/?z99drgjgnojjsma
 
 
References:
http://www.3dmodelfree.com/models/31018-0.htm
http://www.3dmodelfree.com/models/31445-0.htm
http://www.3dmodelfree.com/models/30917-0.htm
http://www.youtube.com/watch?v=trw_dDRH6wU
 

1 comment:

  1. Hey, this looks great. Fyi, the video doesn't work.
    It says "This video contains content from UMG, who has blocked it in your country on copyright grounds."

    ReplyDelete